Pose Sculpted Characters in ZBrush

Pose Sculpted Characters in ZBrush

$20.00
( )( )( )( )( )3 students attended this class

# 3.00 hours

3 - 30 participants

3.00 hours online

3 - 30 participants

room

I have been working and teaching in the industry for over 20 years. Worked for Interplay, Jumpstart, BBC, and many others. Worked with DreamWorks on H2TYD games and lectured at Siggraph. I'm primarily self taught and after working in non-artistic jobs I have a real appreciation for my career as an artist. This drives me to help others whenever I can. I love teaching college level modeling and animation and have been doing that since 2008. Some of my work can be seen at https://jones_tim.artstation.com/

This class will be 3 hours. Intermediate ZBrush users. Best with full version of ZBrush. Core ok.

You just created a character. But it needs to be posed or at least look relaxed. Maybe a hero pose or something comical.
Deforming a finished character that's made of millions of polys can be tricky. But not if you know the correct methods. 
This class will teach you how to turn your sculpted mesh into a poseable mesh while retaining all your details and sub tools.
Then we will cover 2 methods used for posing.
If you would like to work on your model the way it is, skipping the poseable mesh process, I can show you some ways to do that too. 

Available Schedules

Reviews

I have been working and teaching in the industry for over 20 years. Worked for Interplay, Jumpstart, BBC, and many others. Worked with DreamWorks on H2TYD games and lectured at Siggraph. I'm primarily self taught and after working in non-artistic jobs I have a real appreciation for my career as an artist. This drives me to help others whenever I can. I love teaching college level modeling and animation and have been doing that since 2008. Some of my work can be seen at https://jones_tim.artstation.com/